Disposable vapes were once the definition of simplicity. Open the package, take a puff, and when it’s done, toss it. No refilling. No settings. No screens. They were created as convenient, short-term alternatives to refillable pod systems—an accessible entry point for adult smokers looking for something straightforward.
But in a hyper-competitive market, simplicity didn’t stay simple for long. So, for some reason, we landed on vapes that are also cellphones that can play games.
But that begs the question..

Where Did The Cellphone Disposable Vapes Go?
Yes, things used to be more simple. But it seems that there is a sort of return to form, in a sense. Back then, when more brands entered the space, differentiation became the goal. Early upgrades made practical sense.
Larger e-liquid reservoirs increased puff counts. Rechargeable batteries ensured users could actually finish the liquid inside. Adjustable airflow allowed for tighter or looser draws. LED indicators helped track battery life. These improvements enhanced performance without compromising the disposable format’s core purpose.
Then the industry pushed further.
Display screens grew larger and more interactive. Some devices introduced multiple power modes and animated lighting effects. Soon, disposables were offering features that rivaled advanced refillable systems. The line between convenience product and tech gadget blurred.
And then came the most extreme phase of the evolution: the smart-device disposable. That birthed products like AIRFUZE Smart 30000 Puff Disposable Phone Call Vape and a few others.
Products began appearing that didn’t just vape—they entertained. Some models included built-in mini games. Others could connect to smartphones, display incoming notifications, play music, or allow wallpaper customization.
A few went even further, incorporating mobile phone-style functionality directly into the device. What started as nicotine delivery systems were suddenly posing as multipurpose electronics.
For a brief moment, this seemed like the next frontier. If consumers love tech, why not combine it with vaping?
But innovation without restraint often invites scrutiny.
It caused problems
On October 30, 2024, the FDA announced it had issued warning letters to nine online retailers and one manufacturer for selling and/or distributing unauthorized disposable e-cigarettes designed to resemble smart technology, including phones and gaming devices.
According to the agency, these products were marketed with features that could appeal to youth, such as the ability to play games, connect to smartphones, receive text or call notifications, play music, and personalize displays with custom wallpapers.
Even more concerning from a regulatory standpoint was design concealment. The FDA stated that certain products were intentionally styled in ways that could disguise their nature as tobacco products from parents, teachers, or other adults.
That design strategy shifted the conversation from novelty to compliance risk almost overnight.
The regulatory environment for e-cigarettes has always been strict, but this development reinforced a clear boundary.
As of October 30, 2024, the FDA had authorized only 34 e-cigarette products and devices for legal marketing in the United States. The agency maintains a printable one-page flyer listing authorized products so retailers can verify compliance. Entities that manufacture, import, sell, or distribute unauthorized products without premarket authorization risk enforcement action.
In that context, the rapid disappearance of “phone vapes” and gaming disposables makes sense.
For manufacturers, the equation became risky. Higher development costs, increased regulatory exposure, and potential enforcement actions created significant downside. Investing heavily in novelty features that could trigger warning letters or bans wasn’t sustainable.
Consumers reached similar conclusions for different reasons.
Yeah, the public reaction was mixed, too...
Smart-function disposables were generally more expensive than standard models due to added components. Yet most users already own smartphones with superior capabilities. A vape that displays notifications or plays music cannot compete with a dedicated device built specifically for those tasks.
Once the novelty faded, practicality took over. Why pay more for features that duplicate what’s already in a pocket?
Meanwhile, the core reasons people purchase disposables remained unchanged: flavor quality, vapor consistency, battery reliability, and ease of use.
That’s why devices emphasizing fundamentals continue to dominate sales. Models that prioritize efficient mesh coil technology, smooth airflow control, extended puff counts, and clear battery indicators resonate far more than flashy gimmicks. Consumers consistently demonstrate that they value performance over spectacle.
The short-lived era of smart-tech disposables offers a useful lesson. Innovation is powerful when it enhances the intended function of a product. Rechargeable batteries? Smart. Adjustable airflow? Practical. Real-time battery and liquid indicators? Helpful.
But when innovation shifts from improving the experience to redefining the device into something it was never meant to be, the market corrects itself.
In Conclusion...
In the end, both regulators and consumers reinforced the same message: a vape should excel at being a vape.
No matter how creative the concept, no amount of games, notifications, or custom wallpapers can replace a well-built product that delivers consistent flavor and reliable performance. And as the industry continues to evolve, that fundamental truth remains at the heart of what users actually want.
We're sure you can find some kind of cellphone vapes on eLiquid.com. Go ahead! Take a look.
Source:
https://www.fda.gov/tobacco-products/ctp-newsroom/fda-warns-firms-illegally-selling-e-cigarettes-resembling-products-smart-technology-including-phones